Special Issue on 5G Data Networks. On November 17th,2021, researchers from MIT, ETH Zurich, Stanford, Cambridge and other prominent institutions published a special issue on the subject titled Distributed Smart Agents. The primary goal of this special issue was to investigate the real-world utility and security of distributed agents. The issues included a survey of key issues in the open web and browser technologies for agents, an examination of the existing agent platforms and tools and an evaluation of the scalability and efficiency of agents as well as their interactions with legacy systems. This article presents the main findings of the study.
The evolution of cloud computing is incomplete without at least one reference to five g (data centers) or virtual reality technologies. The first one to be mentioned is the GSM/GPRS combination. Today most mobile devices are equipped with at least a base model that requires at least a data network to communicate with the network provider and the rest of the system for data storage and consumption. A few years ago the biggest edge was provided by GSM / CDMA technologies. They provided a higher bandwidth solution over the traditional CDMA networks, but were much more expensive and carriers could not easily deploy them everywhere in the world.
Another important topic of discussion in this issue was whether users need to run agents on their personal computers in order to benefit from the benefits of distributed scalability and efficiency. Most researchers agree that they do not. One of the reasons is that the vast majority of mobile devices have no such personal computers. Thus, mobile operators have to rely on other technologies such as Bluetooth Low Energy (BLE), which does not use radio frequencies for communication. The fact that BLE is a low power way to transfer data makes it very suitable for use in mobile devices.
In the last few years, another emerging technology that has been gaining popularity is what is called the Mesh Network. This concept has been around for quite a while, but was suddenly and dramatically improved when Apple acquired the networking company WAPtronic. Apple’s purchase of the WAPtronic company reduced the number of available mobile phone networks by about half, or about fifty percent, making the market for new mobile phone networks even smaller. In fact, only two of the major players currently have meaningful presence in the mobile phone networks: Vodafone and T-Mobile.
The wireless mesh may just provide an opening for developers who wish to exploit the possibilities provided by distributed scalability and efficiency. When used in conjunction with the correct hardware, distributed scalability provides a real fast and really fast Internet connection. The speed of Internet in general is becoming more relevant, so the speed at which people can send and receive information is becoming more important as well. For instance, if you need to send a photo to your friend in Italy, you probably won’t be able to do it with the regular Internet connection that you have at home, right? But when you use something like an Internet access card in combination with a mesh network or BLE, you can connect to the Internet even with a slow Internet connection, because you’re talking through your phone instead of through your computer. This is particularly useful for people whose Internet connections are really slow from either location.
Because of these advantages, mobile network operators are scrambling to catch up with the new technologies that are rapidly replacing CDMA and GSM. Even though most people don’t think much about the technology involved in Virtual Reality systems, there’s no doubt that the potential applications for these systems are tremendous. If the technology used in the AR devices were adapted to work on cell phones, then the field would literally be limitless. Just imagine being able to surf the Internet via your head in the comfort of your own living room!
However, while many people expect this technology to be adopted by the government or the military in some capacity, it appears that mobile operators are banking on it first. After all, the military already uses some of the technologies for training and combat, so why shouldn’t they? As it turns out, both Verizon and AT&T have created their own proprietary augmented reality mobile network services, namely shamsunder and geotrax. The former is particularly interesting because it is unique in the fact that it allows users to surf the Internet via their mobile devices while they are indoors. Geotrax, meanwhile, is another example of a mobile service provider who has greatly expanded on its services in order to deal with the challenges of the virtual world.
So what does geotrax offer? The company says that it offers “a fully converged mobile broadband solution tailored for today’s business environment.” What that essentially means is that this mobile service will work seamlessly with existing telephone networks, as well as with traditional Internet providers. What makes this particular system particularly interesting is that it supports both mobile VoIP applications as well as VoIP standard phone calls. This means that if you have a VoIP phone, you will also be able to make standard telephone calls from it.